From lucky socks to not having sex at particular times, hobbies are full of superstitions; and tabletop roleplaying games are no exception. But are they something to be embraced, countered, or just ignored? I'm currently playing in two tabletop games. During the last two sessions of both of them, at least one friend has commented … Continue reading Ethically Dicey?
Many authors—perhaps joking, perhaps not—have commented that their characters have a life of their own, and from a certain perspective they aren't wrong; but no amount of characters working against their author can equal the tendency of the standard party of player characters to not stay together. Perhaps the answer is to rely on the … Continue reading Me Against Him, Him and Me Against the World
I start playing in a Legend of the Five Rings game on Wednesday. As the game is set in fantasy Japan, I was—(un)suprisingly—inspired to haiku. However, rather than a single verse, I challenged myself to create an entire cycle inspired by part of the world; which went well enough it I want to share it … Continue reading Renku with the Void
Treating both childhood and roleplaying games with seriousness while remaining aware of their more absurd aspects, Cox creates a fantasy tale that is accessible to younger readers without sacrificing the tension and complexity more mature readers seek. Thirteen-year-old Keith Croft has been invisible for his entire school life: not a brainiac; not a jock; not … Continue reading The Cursed Codex by Matthew S. Cox
While sexual harassment in roleplaying games isn't front page news in the same way that the rags and tatters of Hollywood pretence are, it happens. And, unlike the real world, it can sometimes seek to excuse itself by relying on not having happened in reality. However, I don't think something is automatically acceptable just because … Continue reading Not Letting the Dice Decide
As mentioned previously, I LARP (live-action roleplay). My wife tried to explain what LARPing was to one of her friends without perfect success, so I'm sharing my description here for the benefit of anyone who doesn't know what LARP is or wants ideas for how to explain it to others. Remember that moment when you're … Continue reading What is LARP*?
Had an interesting offline debate about adding weapons and armour to Cthulhu Dark. So, continuing my intermittent thoughts and hacks of the system, I thought I'd share a little in case it proved helpful for explaining to players used to equipment bonuses why there aren't any. My interlocutor, brain clearly as fuzzy as his muttonchops, … Continue reading +1 Blade of Universe Slaying
Two of the stripped-down aspects of Graham Walmsley's Cthulhu Dark are having a very limited skill system and not having an experience system. Which makes great sense in a system designed to be bleak enough that there's a risk of several characters dying or suffering extreme mental collapse in a session. However, a few of … Continue reading Darkness Expanding
One of the major parts of the Dragons & Magic world that Simon and I created is that everyone has numerical characteristics assigned at birth that define their abilities. One of my fans emailed me after finishing Origin to say they'd spent some time afterwards pondering what their parents might have chosen if they had … Continue reading A Display of Character
The unreal trial I mentioned last week has now happened; and I won. In celebration of my victory, here's a photograph of my best sexy raven impression: For those interested, the key point turned on interpretation of 16th Century Canon law regarding the seal of the confessional, and a great many instances of sweeping and … Continue reading The Awesomeness Before The Court