From That Angle

I recently started playing Pine, which the developers describe as an “open-world action adventure game set in a simulated world that does not belong to humans”. What they don't describe it is a “third-person adventure game with a lot of platform jumping puzzles”. Which stoked my pondering of what people choose to prioritise, both when … Continue reading From That Angle

Pause to Reload

The gaming community (both roleplaying and otherwise) are divided on what makes a good or bad game. Having started playing Wolfenstein: The New Order a couple of days ago, I was reminded that perhaps the most important criteria for me is a subjective rather than objective one: context. Wolfenstein is first-person-shooter franchise set in a … Continue reading Pause to Reload